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What’s new in 3ds Max 2022 for the AEC. There were two primary features that caught my eye when looking at some of the new features, particularly for the workflow that visualisers have, starting with Revit models.
Most recently in my training courses with Revit to 3ds Max visualisation many people were asking about the workflow needed to get the Revit models suitable for presentation and display in VR and AR applications. There is a lot of talk expressing that clients want to display Revit models in real-time, and this may be through Game engine technology. Both Unity and Unreal Engine are very comprehensive applications in this area of real-time render. Another aspect is that the clients need capacity to show options and create a more interactive immersive experience and not just a 3d viewer.
In my new features review video I have looked at the features that are useful in this workflow. The first question I am asked when preparing Revit models for visualisation is the method and capacity to change the Revit materials to something more “realistic.” The question of texture tiling in the Revit render and the fact that surfaces that are meant to be quite bumpy are still flat and not very convincing.
In the image below we have a simple Revit scene with a stone wall with wall lamps shining down the wall. The Revit render setting is just the draft setting. Nothing is really added just the photometric light files are replaced with ies data that shows a defined illuminated shape on the wall.
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